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Alec Ray

Web and Software Developer, Creative

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Blender Low Polygon Renders

March 28, 2013 by Alec Ray

These scenes were created by myself in a 3D Modelling program called “Blender,” http://www.blender.org/ The scenes were first sculpted in 3D using mainly flat planes that were subdivided and extruded, then colored. The lighting is done with a built in lighting engine called “Cycles,” which provides a better, more “realistic” effect than the default lighting engine, although these low-poly renders are not meant to be realistic.

The first one I made, a strange rock shape with some trees
Getting slightly better, added a small house, did a different angle, made it look slightly more realistic
Leaps and bounds were made with this one, a random island form with water.
Another water scene.
This is what the operation looks like before a render.
Not a landscape…
Polar Bear on an Ice Berg
A subdivided cube
A farm scene.
Island Inlet
Rock and water

Filed Under: 3D Tagged With: 3d, animation, Blender, blender.org, cycles, engine, lighting, low, modelling, poly, polygon, render, sculpting

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Comments

  1. Alec says

    April 19, 2013 at 2:27 pm

    Hey,
    I’m also Alec.
    I was wondering how you got the multicoloured effect on the subdivided cube above. It looks really nice.
    Cheers
    Other Alec.

    • Alec Ray says

      April 19, 2013 at 5:57 pm

      Hey Alec,
      The cube was just subdivided a few times with a fractal amount higher than zero, I can’t remember exactly what, but my guess would be that I set the fractal amount to 1. The cube itself was just colored blue, but the lighting makes it look multicolored. Use the cycles renderer instead of the blender basic renderer, as I’ve done for all of these renders.
      Have a good one

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