These scenes were created by myself in a 3D Modelling program called “Blender,” http://www.blender.org/ The scenes were first sculpted in 3D using mainly flat planes that were subdivided and extruded, then colored. The lighting is done with a built in lighting engine called “Cycles,” which provides a better, more “realistic” effect than the default lighting engine, although these low-poly renders are not meant to be realistic.
Hey,
I’m also Alec.
I was wondering how you got the multicoloured effect on the subdivided cube above. It looks really nice.
Cheers
Other Alec.
Hey Alec,
The cube was just subdivided a few times with a fractal amount higher than zero, I can’t remember exactly what, but my guess would be that I set the fractal amount to 1. The cube itself was just colored blue, but the lighting makes it look multicolored. Use the cycles renderer instead of the blender basic renderer, as I’ve done for all of these renders.
Have a good one