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Alec Ray

Web and Software Developer, Creative

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3D

Exploration of Game Design pt.1

April 3, 2019 by Alec Ray

For a long while, I’ve been trying to determine what the best game engine for me to learn is. I’ve bounced around from Unity, to Unreal, and back to Unity, and over to Gamemaker, and down the street to a web based HTML5 engine called Phaser, and finally I’ve landed on this little open source engine called Godot (pronounced “go-dough”, I think). So far it seems to have everything I need. Support for 2D and 3D games, easy integration with Blender, runs well on my laptop, and it’s open source so if I want to add something to it down the road, I can. It’s also free, which is a nice perk.

From here, I fired up blender to get going with my own assets. I learned that there’s a great library called Better Collada for exporting from Blender to Godot, which I will now be using to export low-poly models and get them into Godot.

Along the way I’ve been pushing all my projects to Github repos to keep track of everything, and keep my command line skills in tip-top shape.

My next task is to get a low poly 3D environment built out in Blender and exported to Godot. I need to build some low poly assets that can be reused, texture them, and layout the scene. I got started today but will continue adding more elements tomorrow.

Low poly scene

Stay tuned for more updates!

Filed Under: 3D, Computer Games, Games, Programming Tagged With: 3d modeling, Better Collada, Blender3D, Games, Git, Godot, low poly, Programming

3D Modeling – Senior Exhibition Case Design

March 26, 2014 by Alec Ray

I have finally begun the journey of my Senior Exhibition. I started today by working on a few digital models of the computer parts I have so I can digitally model a case around them.

Motherboard and CD Drive modeled with Blender
Closed Case of Computer Design 1
Open Case of Computer Design 1

Filed Under: 3D, Sculpture Tagged With: alec, Blender, cpu, digital, exhibition, graphics, motherboard, power, putneys, ray, render, school, senior, source, the

3D Modeling – Blender Water Take 2

March 24, 2014 by Alec Ray

An image of water pouring into a cup surrounded and filled with ice cubes. I modeled and rendered everything using purely Blender.

Water Pouring Into A Cup
Water Pouring Into A Cup

Filed Under: 3D Tagged With: 3d, alec, Blender, cube, cup, ice, model, render, water

Sculptures Created in Blender

February 20, 2014 by Alec Ray

These Blender projects are basically similar to the steel sculptures I’m creating for project week, except they’re digital!

Wall Sculpture 1 - Render 1
Wall Sculpture 1 – Render 1
Wall Sculpture 2 - Render 1
Wall Sculpture 3 - Render 3
Wall Sculpture 3 – Render 3

Filed Under: 3D, Sculpture Tagged With: 3d, Blender, metal, render, sculpture, wall

Metallic Name

September 22, 2013 by Alec Ray

I modeled my name using the free software Blender and rendered it using their cycles engine. Textures and lighting were used to create realistic metallic surfaces that build my name.

My name rendered with Blender using a tutorial.

Filed Under: 3D Tagged With: 3d, alec, animation, Blender, graphics, modeling, name, render

Messing with Curves in Blender

September 13, 2013 by Alec Ray

Playing around with Bezier curves in Blender. Rendered with cycles, used soft lighting to create artistic shapes and added solid color to make each render more visually interesting.

Curve 1
Curve 2

Filed Under: 3D Tagged With: 3d, bezier, Blender, curves, cycles, model, modeling, render

Realistic 3D Modeling with Blender

May 11, 2013 by Alec Ray

Knife holder

Filed Under: 3D Tagged With: 3d, Blender, cycles, holder, knife, modeling, realistic, texture, texturing

3D Modeling – Blender Water

April 21, 2013 by Alec Ray

 

Water Splashing Into Glass - High Noise :(

Filed Under: 3D Tagged With: 3d modeling, Blender, cycles, graphics, render, water

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