For a long while, I’ve been trying to determine what the best game engine for me to learn is. I’ve bounced around from Unity, to Unreal, and back to Unity, and over to Gamemaker, and down the street to a web based HTML5 engine called Phaser, and finally I’ve landed on this little open source engine called Godot (pronounced “go-dough”, I think). So far it seems to have everything I need. Support for 2D and 3D games, easy integration with Blender, runs well on my laptop, and it’s open source so if I want to add something to it down the road, I can. It’s also free, which is a nice perk.
From here, I fired up blender to get going with my own assets. I learned that there’s a great library called Better Collada for exporting from Blender to Godot, which I will now be using to export low-poly models and get them into Godot.
My next task is to get a low poly 3D environment built out in Blender and exported to Godot. I need to build some low poly assets that can be reused, texture them, and layout the scene. I got started today but will continue adding more elements tomorrow.
Stay tuned for more updates!