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Alec Ray

Web and Software Developer, Creative

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animation

Metallic Name

September 22, 2013 by Alec Ray

I modeled my name using the free software Blender and rendered it using their cycles engine. Textures and lighting were used to create realistic metallic surfaces that build my name.

My name rendered with Blender using a tutorial.

Filed Under: 3D Tagged With: 3d, alec, animation, Blender, graphics, modeling, name, render

Blender Low Polygon Renders

March 28, 2013 by Alec Ray

These scenes were created by myself in a 3D Modelling program called “Blender,” http://www.blender.org/ The scenes were first sculpted in 3D using mainly flat planes that were subdivided and extruded, then colored. The lighting is done with a built in lighting engine called “Cycles,” which provides a better, more “realistic” effect than the default lighting engine, although these low-poly renders are not meant to be realistic.

The first one I made, a strange rock shape with some trees
Getting slightly better, added a small house, did a different angle, made it look slightly more realistic
Leaps and bounds were made with this one, a random island form with water.
Another water scene.
This is what the operation looks like before a render.
Not a landscape…
Polar Bear on an Ice Berg
A subdivided cube
A farm scene.
Island Inlet
Rock and water

Filed Under: 3D Tagged With: 3d, animation, Blender, blender.org, cycles, engine, lighting, low, modelling, poly, polygon, render, sculpting

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