I have finally begun the journey of my Senior Exhibition. I started today by working on a few digital models of the computer parts I have so I can digitally model a case around them.
An image of water pouring into a cup surrounded and filled with ice cubes. I modeled and rendered everything using purely Blender.
These Blender projects are basically similar to the steel sculptures I’m creating for project week, except they’re digital!
I modeled my name using the free software Blender and rendered it using their cycles engine. Textures and lighting were used to create realistic metallic surfaces that build my name.
Playing around with Bezier curves in Blender. Rendered with cycles, used soft lighting to create artistic shapes and added solid color to make each render more visually interesting.
These scenes were created by myself in a 3D Modelling program called “Blender,” http://www.blender.org/ The scenes were first sculpted in 3D using mainly flat planes that were subdivided and extruded, then colored. The lighting is done with a built in lighting engine called “Cycles,” which provides a better, more “realistic” effect than the default lighting engine, although these low-poly renders are not meant to be realistic.