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Alec Ray

Web and Software Developer, Creative

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cycles

Messing with Curves in Blender

September 13, 2013 by Alec Ray

Playing around with Bezier curves in Blender. Rendered with cycles, used soft lighting to create artistic shapes and added solid color to make each render more visually interesting.

Curve 1
Curve 2

Filed Under: 3D Tagged With: 3d, bezier, Blender, curves, cycles, model, modeling, render

Realistic 3D Modeling with Blender

May 11, 2013 by Alec Ray

Knife holder

Filed Under: 3D Tagged With: 3d, Blender, cycles, holder, knife, modeling, realistic, texture, texturing

3D Modeling – Blender Water

April 21, 2013 by Alec Ray

 

Water Splashing Into Glass - High Noise :(

Filed Under: 3D Tagged With: 3d modeling, Blender, cycles, graphics, render, water

Blender Low Polygon Renders

March 28, 2013 by Alec Ray

These scenes were created by myself in a 3D Modelling program called “Blender,” http://www.blender.org/ The scenes were first sculpted in 3D using mainly flat planes that were subdivided and extruded, then colored. The lighting is done with a built in lighting engine called “Cycles,” which provides a better, more “realistic” effect than the default lighting engine, although these low-poly renders are not meant to be realistic.

The first one I made, a strange rock shape with some trees
Getting slightly better, added a small house, did a different angle, made it look slightly more realistic
Leaps and bounds were made with this one, a random island form with water.
Another water scene.
This is what the operation looks like before a render.
Not a landscape…
Polar Bear on an Ice Berg
A subdivided cube
A farm scene.
Island Inlet
Rock and water

Filed Under: 3D Tagged With: 3d, animation, Blender, blender.org, cycles, engine, lighting, low, modelling, poly, polygon, render, sculpting

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