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Alec Ray

Web and Software Developer, Creative

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Blender Low Polygon Renders

March 28, 2013 by Alec Ray

These scenes were created by myself in a 3D Modelling program called “Blender,” http://www.blender.org/ The scenes were first sculpted in 3D using mainly flat planes that were subdivided and extruded, then colored. The lighting is done with a built in lighting engine called “Cycles,” which provides a better, more “realistic” effect than the default lighting engine, although these low-poly renders are not meant to be realistic.

The first one I made, a strange rock shape with some trees
Getting slightly better, added a small house, did a different angle, made it look slightly more realistic
Leaps and bounds were made with this one, a random island form with water.
Another water scene.
This is what the operation looks like before a render.
Not a landscape…
Polar Bear on an Ice Berg
A subdivided cube
A farm scene.
Island Inlet
Rock and water

Filed Under: 3D Tagged With: 3d, animation, Blender, blender.org, cycles, engine, lighting, low, modelling, poly, polygon, render, sculpting

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