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Alec Ray

Web and Software Developer, Creative

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3D Modeling – Senior Exhibition Case Design

March 26, 2014 by Alec Ray

I have finally begun the journey of my Senior Exhibition. I started today by working on a few digital models of the computer parts I have so I can digitally model a case around them.

Motherboard and CD Drive modeled with Blender
Closed Case of Computer Design 1
Open Case of Computer Design 1

Filed Under: 3D, Sculpture Tagged With: alec, Blender, cpu, digital, exhibition, graphics, motherboard, power, putneys, ray, render, school, senior, source, the

3D Modeling – Blender Water Take 2

March 24, 2014 by Alec Ray

An image of water pouring into a cup surrounded and filled with ice cubes. I modeled and rendered everything using purely Blender.

Water Pouring Into A Cup
Water Pouring Into A Cup

Filed Under: 3D Tagged With: 3d, alec, Blender, cube, cup, ice, model, render, water

Sculptures Created in Blender

February 20, 2014 by Alec Ray

These Blender projects are basically similar to the steel sculptures I’m creating for project week, except they’re digital!

Wall Sculpture 1 - Render 1
Wall Sculpture 1 – Render 1
Wall Sculpture 2 - Render 1
Wall Sculpture 3 - Render 3
Wall Sculpture 3 – Render 3

Filed Under: 3D, Sculpture Tagged With: 3d, Blender, metal, render, sculpture, wall

Metallic Name

September 22, 2013 by Alec Ray

I modeled my name using the free software Blender and rendered it using their cycles engine. Textures and lighting were used to create realistic metallic surfaces that build my name.

My name rendered with Blender using a tutorial.

Filed Under: 3D Tagged With: 3d, alec, animation, Blender, graphics, modeling, name, render

Messing with Curves in Blender

September 13, 2013 by Alec Ray

Playing around with Bezier curves in Blender. Rendered with cycles, used soft lighting to create artistic shapes and added solid color to make each render more visually interesting.

Curve 1
Curve 2

Filed Under: 3D Tagged With: 3d, bezier, Blender, curves, cycles, model, modeling, render

3D Modeling – Blender Water

April 21, 2013 by Alec Ray

 

Water Splashing Into Glass - High Noise :(

Filed Under: 3D Tagged With: 3d modeling, Blender, cycles, graphics, render, water

Blender Low Polygon Renders

March 28, 2013 by Alec Ray

These scenes were created by myself in a 3D Modelling program called “Blender,” http://www.blender.org/ The scenes were first sculpted in 3D using mainly flat planes that were subdivided and extruded, then colored. The lighting is done with a built in lighting engine called “Cycles,” which provides a better, more “realistic” effect than the default lighting engine, although these low-poly renders are not meant to be realistic.

The first one I made, a strange rock shape with some trees
Getting slightly better, added a small house, did a different angle, made it look slightly more realistic
Leaps and bounds were made with this one, a random island form with water.
Another water scene.
This is what the operation looks like before a render.
Not a landscape…
Polar Bear on an Ice Berg
A subdivided cube
A farm scene.
Island Inlet
Rock and water

Filed Under: 3D Tagged With: 3d, animation, Blender, blender.org, cycles, engine, lighting, low, modelling, poly, polygon, render, sculpting

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